Shawn Sharp Creative Solutions
  • Producer, Art Director, Artist
  • The Role of Production
  • Art and Art Direction
  • Resume and Contact
  • About Me

Resume and Gallery of Projects

Below are some of the projects I've been fortunate enough to have worked on.
SHAWN SHARP
ShawnESharp@Gmail.com
Mobile: 425-463-5976
Resume



OVERVIEW:
  • In depth experience leading large and small creative, multi-discipline teams, defining and managing cross-team dependencies while maintaining macro and micro goals of the IP.
  • Experienced driving end-to-end development by tailoring Agile, Waterfall and mixed methodologies to suit the needs and best interests of the team.
  • Hands-on risk and conflict resolution focusing the efforts of creative staff while minimizing the intrusiveness of project management.
  • Skilled at promoting cross-discipline collaboration and creative buy-in from all disciplines then turning this into realistic goals and schedules. 
  • Establish and maintain outsourcing pipelines while maintaining efficient, unified quality and vision of the aesthetic.
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EXPERIENCE:

Turn 10– Project Manager  
May 2021 to Current
  • Producer for the Character, Cinematic and LookDev Teams.
  • Coordinating efforts, running risk management, and managing dependencies between content, feature, leadership and engineering teams.

Aquent – Project Manager  
January 2019 to May 2021
  • PM of various managed service teams and projects within the Microsoft X-Box Games Studios including Turn 10 and 343 Industries.
 
Microsoft/Aquent - Minecraft Producer  
March 2017 to September 2018
  • Management of game, art, marketing content and 1st Party DLC.
  • Coordinating efforts, running risk management and managing dependencies between internal and external departments including marketing, brand management, events, design, art, engineering, licensing and publishing.
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Wargaming Seattle - Senior Producer  

May 2014 to May 2016
  • Instrumental in transitioning the studio from Waterfall to Agile development and key contributor to establishing best practices for cross-team feature development.
  • Defined and drove milestone goals and schedule.
  • Championed goals of stakeholders and resolved conflicts resulting in significant budget and schedule savings.

SharpCreativeServices - Producer/Art and Outsource Manager   
August 2013 to Present
  • Art direction and management of development for off shore studios working for domestic game studios.
  • Concepting, art directing and illustration work for the video and table top game industries.

ArenaNet - Producer/Art and Outsource Manager   
April 2003 to August 2013
  • Established and maintained the visual development pipeline for internal and external teams from concept through release to manufacturing for the Guild Wars franchise.
  • Drove communication, collaboration and interdepartmental development.
  • Contributed to and maintained visual and creative direction including design brainstorming, concept art, modeling, print, promotional and commerce development.
  • Budgeted resources and managed milestones, schedules and creative vision for internal and external teams while maintaining the high level goals of the IP.
  • Helped to grow the company from ~25 to ~350 including recruiting, defining best practices and was instrumental in transition of company from Waterfall to Agile development. 

Big Sky Productions - Art Director                                                                              
May 2000 to January 2003
  • Established and drove the visual direction, built, budgeted and managed the internal and external teams to produce The Adventures of Jimmy Neutron and various prototypes. 
  • Worked with publisher to ensure schedule and creative needs of both partners were met. 
  • Produced concept art, storyboards, modeling, VFX and animation.
  • Designed puzzles, game play features and produced design documentation.
  • Helped to define and develop features for proprietary engine.

Dynamix - Art Director                                                                                              
May 1990 to December 1999                                                                                        
  • Established and drove the visual direction and pipeline to produce wide variety of PC titles.
  • Collaborated with executives, designers, marketing and programmers to establish creative direction. Produced concept art, storyboards and verbal presentations to solidify and communicate aesthetic and game design.
  • Budgeted resources, managed milestones, schedules and drove interdepartmental communication while producing game art and design. 




 


 





GAME CREDITS:
  • Minecraft
  • Forza
  • Gloom Digital
  • Everquest Next
  • Blades of Excalibur
  • Star Citizen
  • Guild Wars 2
  • Imperium Galactic War 
  • Guild Wars Eye of the North 
  • Metal Drift
  • Guild Wars Nightfall
  • Guild Wars Factions 
  • Guild Wars Bonus Mission Pack 
  • Guild Wars Prophesies
  • Deus Ex 2 
  • Realm Wars  
  • StarSiege Tribes2 
  • StarSiege
  • StarSiege Tribes 
  • Red Baron 2
  • CyberStorm 
  • Outpost 2
  • Silent Thunder: A-10 
  • Space Quest 5
  • The Adventures of Willy Beamish
  • Rise of the Dragon
  • Heart of China

  • TOOLS:
  • Microsoft Office Suite
  • Hansoft
  • Perforce
  • Confluence
  • DevTrack
  • Photoshop
  • FogBugz​
  • JIRA
  • Maya
  • Max 
  • ZBrush

 

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